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Old Dec 02, 2007, 07:48 PM // 19:48   #61
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Maybe for PvE instead of having all races made equal they could instead have the most powerful races take up two or more character slot when forming a party.Or maybe they could require players to reach certain achievements as members of a weak race before being allowed to create characters of a more powerful race.

Maybe in PvP players should gain more points towards their titles per win while playing a weaker race and fewer points per win when playing a more powerful race.Whenever aNet finds that one race is unable to advance the player's title as fast as any other race, they could simply increase or decrease the points per win instead of nerfing and buffing the various playable races.

By the way, I'd love to play as an ettin.

Last edited by Ascalon Runner; Dec 02, 2007 at 07:50 PM // 19:50..
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Old Dec 02, 2007, 07:52 PM // 19:52   #62
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Originally Posted by Taurucis
... but the Blood Elf racials are really nice for PvE, you won't imagine how easy Mana Tap makes pulling on a paladin.
Meh, it's only useful on mana users though. Holy Flash is better, you can pull anything with that. But then you have to be specced for holy.

As long as racials aren't overpowered and have some sort of downside I don't have a problem with them.

But I would be /signed on not excluding certain professions from certain playable races.
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Old Dec 02, 2007, 07:54 PM // 19:54   #63
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Quote:
Originally Posted by Saraphim
Meh, it's only useful on mana users though. Holy Flash is better, you can pull anything with that. But then you have to be specced for holy.

As long as racials aren't overpowered and have some sort of downside I don't have a problem with them.

But I would be /signed on not excluding certain professions from certain playable races.
immume to fear is kickass on a warrior...
annyway
/signed
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/unsigned for Phoenix tears' faillure
Quote:
Originally Posted by Zinger314
Elite Missions pre-Ursanway.

"LFM 3 SF 2 Icy Recall W/A 3 HP Monks NO NOOBS/MESMERS!"
lol,99% of the raiding population has the same talent spec per class.

Last edited by netniwk; Dec 02, 2007 at 07:56 PM // 19:56..
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Old Dec 02, 2007, 08:00 PM // 20:00   #64
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immume to fear is kickass on a warrior...
True. however one thing I really don't want to see in GW2 is 'cowards way out' spells like turning your opponent into a frog or a sheep. It seriously ticks me off when people do that.
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Old Dec 02, 2007, 08:06 PM // 20:06   #65
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Originally Posted by Saraphim
True. however one thing I really don't want to see in GW2 is 'cowards way out' spells like turning your opponent into a frog or a sheep. It seriously ticks me off when people do that.
And you don't have the trinket?

The "trinket" makes most Rock/Paper/Scissor arguments in WoW moot. I wish GW had something like the trinket sometimes...
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Old Dec 02, 2007, 08:12 PM // 20:12   #66
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Originally Posted by Zinger314
I wish GW had something like the trinket sometimes...
Smite Hex/Remedy Signet, anyone?
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Old Dec 02, 2007, 09:15 PM // 21:15   #67
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I wouldn't mind seeing something like "If you want to learn a bow, pick one up. The more you use it the better you get." That would negate the need for specific race/class bonuses, and make for very interesting/fun combos.
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Old Dec 02, 2007, 09:29 PM // 21:29   #68
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Originally Posted by theblackmage
Smite Hex/Remedy Signet, anyone?
Try [skill]Purge Signet[/skill], but without that messy drawback. It's quite a significant difference if a character could do that, for free, instantly, but only every 2 minutes.

Quote:
Originally Posted by rotielover
I wouldn't mind seeing something like "If you want to learn a bow, pick one up. The more you use it the better you get." That would negate the need for specific race/class bonuses, and make for very interesting/fun combos.
One, I don't see how that eliminates race/class bonus. Two, if you want that, go play Oblivion; it's a needless grind. (and the only thing I hated about Oblivion)
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Old Dec 02, 2007, 10:02 PM // 22:02   #69
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Originally Posted by Zinger314
And you don't have the trinket?

The "trinket" makes most Rock/Paper/Scissor arguments in WoW moot. I wish GW had something like the trinket sometimes...
Only got a couple, and both of those are for mana management. My other half does like to leeroy so I need to make sure I can keep him alive.
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Old Dec 03, 2007, 04:53 AM // 04:53   #70
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They should just stick with different Races only give different appearance and storyline.
/Signed
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Old Dec 03, 2007, 05:14 AM // 05:14   #71
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/Signed

I've never played WoW or any of those other games where racial differences are prevelant. However, I don't want to have to be stuck playing a Norn warrior, a Char ranger, or a Sylvari monk becuase of any inherant differences, including access to spells.
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Old Dec 03, 2007, 09:11 AM // 09:11   #72
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there needs to be some difference between the races otherwise why play multiple races. it would just be a few different noobie quests and off you go, same as before. hopefully the people at anet are creative enough to think up something to make the races different besides norn get this bonus, charr this bonus, etc that would encourage someone to be a specific profession within a certain race.
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Old Dec 03, 2007, 10:06 AM // 10:06   #73
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Quote:
Originally Posted by wetsparks
there needs to be some difference between the races otherwise why play multiple races. it would just be a few different noobie quests and off you go, same as before. hopefully the people at anet are creative enough to think up something to make the races different besides norn get this bonus, charr this bonus, etc that would encourage someone to be a specific profession within a certain race.

cosmetic and starting bonus/skillset differences work well enough in games like EVE.

later in the game nothing stops players from training up other skills or using different armours.
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Old Dec 03, 2007, 12:51 PM // 12:51   #74
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/signed

Good suggestion.
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Old Dec 03, 2007, 09:18 PM // 21:18   #75
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Solution:
Make different races have special bonus that doesn't tie to classes but could be used to benefit them (not the same thing).
For example, say a Norn has bonus HP or something, that could be used while playing a War because, hell, you are the one who needs to get hit, not other people. Well, other classes could do well with extra HP as well.
Sylvari has an innate ability to say, dodge or something. Well, that could be used on a War as well, since you are getting hit the most (at least you should be). Other classes might benefit from that as well.

Basically, depending on how you want to play, you can use MORE THAN ONE race to tie a class, so it excludes the This race for this class > all. Obviously, it's quite difficult to match all race to be equally balanced for every class, but it at least gets rid of the this race/class > all, which was the point of the OP.

It's the same concept behind class builds in GW. For example, as a Monk, I can choose to keep my teammates happy either by using Protection spells or Healing spells (arguably, you can kill stuff with Smiting Prayers to keep them happy as well, but that won't work as well >_>).

Last edited by AuraofMana; Dec 03, 2007 at 09:21 PM // 21:21..
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Old Dec 04, 2007, 05:02 AM // 05:02   #76
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Quote:
Originally Posted by Zinger314
Try [skill]Purge Signet[/skill], but without that messy drawback. It's quite a significant difference if a character could do that, for free, instantly, but only every 2 minutes.
Off topic: but I never realized what a GREAT looking skill that is!
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Old Dec 04, 2007, 05:46 AM // 05:46   #77
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WoW talk has been thriving in here and I missed it??? Where the *#%( have I been!

Nonetheless, I hope they either include no racials or have racials that have little impact to gameplay. If the latter I hope they remove the bonuses in PvP.

Now I need to read up on what's going in here with the World of WoW talkie...
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